Curriculum Vitae

Ben Overmyer · Full-stack and platform engineer · St. John’s, Newfoundland

Email me · LinkedIn · Concise résumé

This page collects my professional roles, business and creative work, and education in one place.

Specialties: Infrastructure (esp. with Terraform), back-end development (esp. Go), front-end development (esp. Svelte+TypeScript), performance, observability

Preferred Programming Languages: TypeScript, Python, Go, PHP

Other Skills: Team leadership, mentoring, architectural design, and communicating technical information to different audiences

Work History

Full-Stack Engineering Intern at RespAI

June 2026 to present

I work on a sensor- and AI-based system intended to reduce firefighters’ cancer risk. My work spans planning, design, full-stack development, and verification. I review AI-generated code for correctness, performance, and alignment with project requirements.

Backend Engineer Intern at Nutraforge

September 2025 to December 2025

While studying at Memorial University, I took an internship working as a backend and devops engineer at Nutraforge. The work was mostly automation and monitoring setup, with some backend development on two of the APIs behind the company’s mobile app.

Senior Platform Engineer at Apiture

July 2021 to July 2025

I helped build and design the platform and infrastructure that underlie Apiture’s services. I abstracted away the AWS and Docker infrastructure so app developers could build for the platform and not need to understand infrastructure themselves. Often I wore multiple hats - architect, coder, mentor, troubleshooter, sounding board, and others. Among my achievements here, I architected and built out a Wordpress hosting system that used ECS, EFS, and RDS for backing services and Terraform, Python, and Jenkins for automation.

DevOps Consultant at Solution Design Group

May 2018 to July 2021

I worked as a senior DevOps consultant to enable enterprise clients to meet their cloud infrastructure, automation, and containerization needs. In this capacity, I managed Docker Swarm and Kubernetes, architected infrastructure on AWS and Azure, converted legacy VMs into containerized workloads, and coached clients on best practices. I also ran the internal devops and tabletop games communities and volunteered for additional ad hoc community leadership roles occasionally.

DevOps Engineer at Spok, Inc

November 2017 to May 2018

I helped build and automate systems to keep Spok at the forefront of secure healthcare communications technology. My focus was on monitoring and alerting systems, but I also worked extensively with AWS and Jenkins CI/CD. I discovered and helped mitigate the effects from an AWS breach.

Digital Manager, Operations at the Minneapolis Star Tribune

September 2015 to November 2017

I managed the operations team for the digital department at the Star Tribune. I oversaw and guided the implementation and maintenance of their digital infrastructure, as well as lead initiatives to improve performance, reliability, cost effectiveness, and general awesomeness of the same. As a technical manager, roughly half of my time was spent doing the technical work alongside my direct reports.

Senior Software Engineer at the Minneapolis Star Tribune

September 2013 to September 2015

I worked on a variety of systems to keep the Twin Cities’ best newspaper on the front edge of the digital frontier. Foremost, I was the lead operations engineer responsible for architecting the infrastructure for the Star Tribune’s newly-rebuilt 2015 web platform. I built out AWS infrastructure using Ansible and designed the system to be scalable enough that it was able to weather the onslaught of traffic in the wake of Prince’s death.

Senior Web Developer at Sportsdigita

May 2013 to September 2013

For the most part, I worked on back end systems using PHP and MySQL, with a heavy dose of Symfony2 and Doctrine. I was also the core developer of a versatile survey platform, the front end of which I built in AngularJS.

Director of IT at Group 3 Marketing

August 2011 to May 2013

In addition to my duties as a lead developer, I managed the IT and development staff at G3M. In this capacity, I reduced IT infrastructure costs by 60% by migrating to the cloud, increased developer efficiency through the introduction of new processes like digital time tracking, and built client-tailored marketing databases and applications. I migrated legacy applications built on Visual Foxpro to PHP and lead development of a web-based loyalty rewards system built on Symfony2.

Software Engineer at CHR Solutions

June 2011 to June 2011

I worked on telecommunications back end software using C# and C++.

Web Developer at Stinger Ghaffarian Technologies (USGS Eros Data Center)

April 2008 to May 2011

I aided in the development and design of several geospatial data delivery web applications using Java and PHP. I reimagined, redesigned and took ownership of the LPDAAC internal message board and other internal web-based communications projects.

Web Developer at SAIC, Inc. (USGS Eros Data Center)

August 2007 to April 2008

I developed web applications for internal use. Primarily, I used Oracle Application Express, PHP, Oracle 10g, MySQL, and Java.

Freelancer at Mana Trance Creative Services

June 2002 to August 2007

Over these six years I did freelance web design work on a sporadic basis.

Computer Technician, Marketing Director, and Web Designer at Computer One

August 2006 to May 2007

Repaired and built computers, provided extensive customer support, designed and maintained company website, designed and implemented public relations and marketing campaigns, designed and produced all internal artwork, logos, and stationary.

Level Designer at Binary Star

January 2004 to June 2004

I designed user interfaces and level layouts using proprietary software, Adobe Photoshop, 3D Studio MAX, and other tools. I also acted as liaison between the coding and artwork teams.

Web Developer at Opportunity Technologies

August 2002 to November 2002

I designed and maintained two company websites, built a Flash-based virtual company lobby using 3D Studio MAX, and redesigned company branding.

Business and Creative Work

Co-founder at Silver Gryphon Games

I co-founded and helped run Silver Gryphon Games, a tabletop game company. My work included game design, writing, art, web tools, and business operations. The company has since closed. See my writing credits, art credits, and tabletop games for individual projects.

Independent Software

I build open-source software, including Iron Arachne, a collection of worldbuilding generators. My software projects page has more detail.

Education

Memorial University of Newfoundland

M.A.Sc., Software Engineering, 2025 - present (in progress)

My studies cover formal theory, including algorithms and computational complexity, alongside applied software engineering practices such as formal verification, UML specification, and software development methodologies. I have also written several papers as part of the program.

South Dakota State University

B.A., History, 2004 - 2007 (Degree Received)

I began as a computer science major, pursued a computer science and history double major, and ultimately completed a history degree. My capstone paper examined the American occupation of Japan after World War II. I also studied German.

Activities and Societies:

Massey University

B.A., Japanese, 2002 - 2003 (Incomplete)

My studies focused primarily on Japanese language and culture.

Otago Polytechnic School of Art and Design

B.F.A., Digital Media, 2000 - 2002 (Incomplete)

I studied fine arts across art history, art theory, sculpture, painting, ceramics, metalwork, and computer animation.

Activities and Societies:

Drexel University

B.S., Digital Media, 1999 - 2000 (Incomplete)

My coursework combined Japanese language, fine arts, and computer audio.

Activities and Societies: