Generating Worlds: Faking Realism

April 14, 2020

Note: this was a draft I never completed. However, it's useful enough as notes that I wanted to keep it around, so here it is.

Introduction: why I'm interested in this

From the ground up: beginning with the ground

Why I don't want to model plate tectonics

Creating a heightmap

Modelling air flow (reference Here Dragons Abound)

Generating climates based on air flow, humidity, temperature, and altitude

Generating biomes based on the results

Different types of biome models (e.g., Whittaker)

Placing rivers and simulating erosion over time

Below the surface: generating soil composition

Generating mineral resources

Populating regions with flora and fauna